Maya II - Introduction to 3D Character Animation
In this Maya training course, you’ll learn the advanced features of Maya’s animation package. We’ll explore the dope sheet and graph editor in depth, and learn about keyframes and how to manipulate them to create believable motion. Many of the basic tenets of good animation will be covered to help you understand the difference between motion and believable physics and weight-based animation. During the course, you’ll create multiple animation projects, including custom rigs utilizing techniques like IK, spline IK, custom skinweights and custom character control systems. These projects (including illustrations of stretch & squash, the whip principle, secondary motion and anticipation/action/follow-through) will be output both as playblasts and portfolio-ready rendered clips. Click Here to see the full five-day course outline in PDF format. Questions? Call 1-866-656-3342 or email us. |
|









