Maya II - Introduction to 3D Character Animation


3D animation training with Maya experts
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In this Maya training course, you’ll learn the advanced features of Maya’s animation package. We’ll explore the dope sheet and graph editor in depth, and learn about keyframes and how to manipulate them to create believable motion. Many of the basic tenets of good animation will be covered to help you understand the difference between motion and believable physics and weight-based animation.

During the course, you’ll create multiple animation projects, including custom rigs utilizing techniques like IK, spline IK, custom skinweights and custom character control systems. These projects (including illustrations of stretch & squash, the whip principle, secondary motion and anticipation/action/follow-through) will be output both as playblasts and portfolio-ready rendered clips.

Click Here to see the full five-day course outline in PDF format.

Maya II - Introduction to 3D Character Animation

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Course Details
Course Details
Skill Level
Introductory-Intermediate
Prerequisites
Maya I or equivalent experience
When & How Long
Summer 2009 | 5 Day Course | M-F 9am - 5pm
Software Used
Maya
Certification/Credit Offered
DMA - Maya Certification
Stanford Continuing Studies Credit
Learn more
DMA Instructors
View 3D and Video Game Instructors
Locations & Dates
Stanford University
June 29 - July 3
July 13 - 17
St. John's University
July 20 - 24
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